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Pedagogical Innovation Through Gamification in Higher Education

Dr. Neha Gupta, Prof. Robert Anderson, Dr. Sanjay Verma

Volume / Issue

Vol. 1, Issue 1

Year

2026

Pages

116-132

Published

Mar 15, 2026

DOI

10.XXXXX/ijari.2026.008

Abstract

Gamification has emerged as a promising pedagogical strategy for enhancing student engagement in higher education. This study examines the implementation of game-based learning modules across five universities, involving 2,400 students. Results indicate a 42% increase in student participation, 28% improvement in assignment completion rates, and significantly higher satisfaction scores compared to traditional lecture-based approaches.

Keywords

GamificationHigher EducationPedagogyStudent Engagement

Citation

Dr. Neha Gupta, Prof. Robert Anderson, Dr. Sanjay Verma (2026). Pedagogical Innovation Through Gamification in Higher Education. International Journal of Advanced Research & Innovation, 1(1), 116-132. https://doi.org/10.XXXXX/ijari.2026.008

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Copyright & License

© 2026 Dr. Neha Gupta, Prof. Robert Anderson, Dr. Sanjay Verma. This article is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0).