Pedagogical Innovation Through Gamification in Higher Education
Dr. Neha Gupta, Prof. Robert Anderson, Dr. Sanjay Verma
Vol. 1, Issue 1
2026
116-132
Mar 15, 2026
10.XXXXX/ijari.2026.008
Abstract
Gamification has emerged as a promising pedagogical strategy for enhancing student engagement in higher education. This study examines the implementation of game-based learning modules across five universities, involving 2,400 students. Results indicate a 42% increase in student participation, 28% improvement in assignment completion rates, and significantly higher satisfaction scores compared to traditional lecture-based approaches.
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Citation
Dr. Neha Gupta, Prof. Robert Anderson, Dr. Sanjay Verma (2026). Pedagogical Innovation Through Gamification in Higher Education. International Journal of Advanced Research & Innovation, 1(1), 116-132. https://doi.org/10.XXXXX/ijari.2026.008
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Copyright & License
© 2026 Dr. Neha Gupta, Prof. Robert Anderson, Dr. Sanjay Verma. This article is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0).